Post-Jam Fix
The Labyrinth of Fate » Devlog
This updated version of the game is what I will call the "Polished Jam Version". It doesn't contain any new weapons, enemies, equipment, props, etc. It instead contains bug-fixes, core features missing from the main game, and some quality-of-life improvements. It's still, at it's core, the game I submitted to the jam.
In short, the improvements I made include the following.
- Fullscreen support
- Improved mouselook
- The name for the health potion and torch change depending on their state. This way you can identify a burnt-out torch and an empty potion bottle in the inventory
- The ability to re-light a torch soon after accidentally putting it out, and the ability to light a fresh torch off the embers of a recently burnt-out torch
- Fixed a bug that would vanish items which were equipped and unequipped
- Bagged items can now be picked up
- Fixed a major bug that made the game unwinnable on the non-debug build
The game is still in an alpha state.
Files
LoF_Linux.zip 19 MB
Nov 07, 2022
LoF_Windows.zip 18 MB
Nov 07, 2022
Get The Labyrinth of Fate
The Labyrinth of Fate
A 3d dungeon crawler
Status | In development |
Author | FlannelJacket |
Genre | Adventure |
Tags | 3D, Atmospheric, Dungeon Crawler, Fantasy, First-Person, Short, Singleplayer |
Languages | English |
More posts
- Inventory FixNov 10, 2022
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